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frint-store

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frint-store

Store package for Frint

  • 2.8.1
  • Source
  • npm
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Maintainers
6
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Source

frint-store

npm

Store package of Frint


Guide

Installation

With npm:

$ npm install --save frint-store

Via unpkg CDN:

<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.4/lodash.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/rxjs/5.0.1/Rx.min.js"></script>

<script src="https://unpkg.com/frint-store@latest/dist/frint-store.min.js"></script>

<script>
  // available as `window.FrintStore`
</script>

Terminologies

  • Store: The object that holds state, with additional methods.
  • State: Plain object that holds the state.
  • Action: A plain object/payload telling Store to do something.
  • Action Type: All action payloads are required to have a type key.
  • Action Creator: A function that returns the Action payload.
  • Reducer: Function that returns a new updated state based on Action.
  • Epic: Function that accepts and returns an Observable of Actions.

Usage

Let's import the necessary functions from the library first:

const FrintStore = require('frint-store');
const { createStore, combineReducers } = FrintStore;

We can start by defining our Action Types:

const INCREMENT_COUNTER = 'INCREMENT_COUNTER';
const DECREMENT_COUNTER = 'DECREMENT_COUNTER';

Then we can proceed with writing our Action Creator functions:

function incrementCounter() {
  return {
    type: INCREMENT_COUNTER
  };
}

function decrementCounter() {
  return {
    type: DECREMENT_COUNTER
  };
}

Let's follow up with a Reducer now:

const INITIAL_COUNTER_STATE = {
  value: 0
};

function counterReducer(state = INITIAL_COUNTER_STATE, action) {
  switch (action.type) {
    case 'INCREMENT_COUNTER':
      return Object.assign({}, {
        value: state.value + 1
      });
    case 'DECREMENT_COUNTER':
      return Object.assign({}, {
        value: state.value - 1
      });
    default:
      return state;
  }
}

Over time, it is likely the number of reducers that you have would increase. In that case, you can combine them via combineReducers function:

const rootReducer = combineReducers({
  counter: counterReducer
});

Now we can create our Store class:

const Store = createStore({
  reducer: rootReducer
});

const store = new Store();
const state$ = store.getState$();

// every time state changes, it will log the latest output
state$.subscribe((state) => console.log(state));

You can now dispatch actions via:

store.dispatch(incrementCounter());
// would print latest state in console:
// `{ counter: { value: 1 } }`

Async actions

Not all actions may trigger a synchronous change in state. For those, you can return a function from your action creator.

function incrementCounterAsync() {
  // instead of returning an object, we return a function
  return function (dispatch, getState) {
    // `dispatch` is a function you can call with you action payload
    // `getState` would give you the most recent state in a synchronous way

    setTimeout(function () {
      dispatch(incrementCounter());
    }, 3000); // update state after 3 seconds
  };
}

Epics

Epic is a concept borrowed from redux-observable.

It is a function that accepts an Observable of actions, and returns an Observable of actions which are then dispatched to the Store.

An example can be this:

function myEpic(action$, store) {
  return action$;
}

But doing just like above would cause an infinite loop, it will keep dispatching the same action over and over again.

Example with epic

We can use an example of PING/PONG here. Let's first define the constants and reducers:

import { combineReducers } from 'frint-store';

const PING = 'PING';
const PONG = 'PONG';

const INITIAL_STATE = {
  isPinging: false,
};

function pingReducer(state = INITIAL_STATE, action) {
  switch (action.type) {
    case PING:
      return {
        isPinging: true,
      };

    case PONG:
      return {
        isPinging: false,
      };

    default:
      return state;
  }
}

const rootReducer = combineReducers({
  ping: pingReducer,
});

So far we have created a reducer only, with no action creators. We can process them via epic as follows:

function pingEpic(action$) {
  return action$
    .filter(action.type === PING) // we only want PING actions here
    .delay(100); // lets wait for 100ms asynchronously
    .map(() => ({ type: PONG })); // after waiting, dispatch a PONG action
}

Now just like our root reducer, we can create a root epic by combining them all:

import { combineEpics } from 'frint-store';

const rootEpic = combineEpics(pingEpic, someOtherEpic, ...andMoreEpics);

We have everything ready to create our Store now:

import { createStore } from 'frint-store';

const Store = createStore({
  reducer: rootReducer,
  epic: rootEpic,
});

const store = new Store();

Now dispatching a PING would trigger our pingEpic which would wait for 100ms before dispatching a PONG:

store.dispatch({ type: PING });

The state would stream like this over time:

store.getState$().subscribe(state => console.log(state));

// initial:      { ping: { isLoading: false } }
// PING:         { ping: { isLoading: true } }
//
// ...wait 100ms
//
// PONG:         { ping: { isLoading: false } }

Epics allow you to take full advantage of RxJS, and it makes it easier to handle complex operations like cancellation of asynchronous side effects for example.

Extra arguments

You can use the deps option when defining your Store:

const Store = createStore({
  reducer: rootReducer,
  epic: rootEpic,
  deps: { foo: 'some value' }
});

Now in your async actions, you can access foo as:

function incrementCounterAsync() {
  return function (dispatch, getState, { foo }) {
    // `foo` is `some value` here
    dispatch(incrementCounter());
  };
}

And also, in your Epics you can access them as:

function myEpic(action$, store, { foo }) {
  return action$;
}

Note

This package is a close implementation of the APIs introduced by the awesome redux and redux-observable.


API

createStore

createStore(options)

Arguments

  1. options (Object)
    • options.reducer (Function): The reducer function, that returns updated state.
    • options.epic (Function): Function receiving and returning an Observable of Actions.
    • options.initialState (Any): Default state to start with, defaults to null.
    • options.console: Override global console with something custom for logging.
    • options.appendAction (Object): Append extra values to Action payload.
    • options.thunkArgument (Any): Deprecated, use deps instead.
    • options.deps (Any): Extra argument to pass to async actions.
    • options.enableLogger (Boolean): Enable/disable logging in development mode.

Returns

Store class.

combineReducers

combineReducers(reducers)

Arguments

  1. reducers (Object): Reducer functions keyed by their names
combineReducers({
  counter: counterReducer,
  list: listReducer,
});

Returns

Function: The root reducer function.

combineEpics

combineEpics(...epics)

Arguments

Spread multiple epics as arguments.

combineEpics(counterEpic, listEpic);

Returns

Function: The root epic function.

store

new Store()

The Store instance.

getState

getState()

Returns

Object: The most recent state, in a synchronous way.

getState$

getState$()

Returns

Observable: The state as an observable.

dispatch

dispatch(action)

Dispatches the action, which will later trigger changes in state.

Arguments
  1. action (Object|Function): A plain object, with at least a type key.

The action argument can also be a function:

function (dispatch, getState, deps) {
  dispatch(actionPayload);
}
Returns

void.

Keywords

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Package last updated on 26 Sep 2017

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